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main
mass
help
challenges
stars
settings
resources
ener:
0.00
mass:
0.00
main
generator
makes 1 energy/s
accelerator
time speed 1.03x
upgrades
mass
prestige
prestige for
mass
confirm
you will lose
● your energy
● generator level
● bought upgrades
mass gain
base: -0.53
ener: +1.31
0.78
lvls: +2.13
2.91
upgrades
bought
accelerator
unlock accelerator
cost: 3.00 mass
energy upgrades
unlock autobuyer
cost: 6.00 mass
energy upgrades
auto:
off
uses 50% of energy
challenges (TBA)
unlock challenges
cost: 10.0 mass
challenges
challenge I 0/10
gain less energy based on current energy
enter
req: 1e10 energy
challenge II 0/10
energy and mass upgrades do nothing
enter
req: 1e10 energy
challenge III 0/10
every production is severely
reduced
enter
req: 1e10 energy
challenges difficulty = required energy, f() of ch level
trophies make them easier, make last trophy effect = 1.05 @100, 1.1@1000
trophies
🏆
I
🏆
II
🏆
III
🏆
IV
selected: trophy I
lv 0 / 100
xp 0 / 10
makes 1.3xp/s
have it so you can select none? TODO
selected trophy effects
*
1.77x gen/acc gain & speed
7.77x energy gain
0.77x mass gain
1.00x challenges scaling
stars
selected 0/3
11
12
13
14
15
21
22
23
24
25
31
32
33
34
35
41
42
43
44
45
51
52
53
54
55
use a node graph for this
help
xp gain
generator
gains xp based on its base energy production
upgrades
gain xp when buying them
xp is based on how much are already bought
xp gained equals their (level+1)/2
accelerator
gains xp based on it's effect
levels
leveling up
lv ≤ 10000
xp req. to level up increases by their
(level+1)*10
e.g. 10 -> 30 -> 60 -> 100
lv > 10000
xp required to level up starts increasing
by 10x every 1000 levels ~1.0023x per level
upgrades
get stronger after you level up
level up makes upgrade +10% stronger
e.g. having lv 10 upgrade, and buying it
counts as buying 2 upgrades at lv 0
might contain spoilers
game made for
SIGJ 2023
settings
saving
save
load
export
import
reset
autosave
backgrounds
gradients